@inproceedings{b28707c6c3db4e50ae62ee8f1f3d32b5,
title = "Werewolf game modeling using action probabilities based on play log analysis",
abstract = "In this study, we construct a non-human agent that can play the werewolf game (i.e., AI wolf) with aims of creating more advanced intelligence and acquire more advanced communication skills for AIbased systems. We therefore constructed a behavioral model using information regarding human players and the decisions made by such players; all such information was obtained from play logs of the werewolf game. To confirm our model, we conducted simulation experiments of the werewolf game using an agent based on our proposed behavioral model, as well as a random agent for comparison. Consequently, we obtained an 81.55% coincidence ratio of agent behavior versus human behavior.",
keywords = "Communication game, Multi-player, Player modeling, Werewolf game",
author = "Yuya Hirata and Michimasa Inaba and Kenichi Takahashi and Fujio Toriumi and Hirotaka Osawa and Daisuke Katagami and Kousuke Shinoda",
note = "Funding Information: We heartily thank Mr. Ninjin for allowing us to use the data of the Werewolf BBS. This study received a grant of JSPS Grants-in-aid for Scientific Research 15K12180. Publisher Copyright: {\textcopyright} Springer International Publishing AG 2016.; 9th International Conference on Computer and Games, CG 2016 ; Conference date: 29-06-2016 Through 01-07-2016",
year = "2016",
doi = "10.1007/978-3-319-50935-8_10",
language = "English",
isbn = "9783319509341",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "103--114",
editor = "Aske Plaat and Walter Kosters and {van den Herik}, Jaap",
booktitle = "Computers and Games - 9th International Conference, CG 2016, Revised Selected Papers",
}