Whadget: Animation using perceptual interaction through personified hand gestures

Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Our research is about interactions using personified gesturemovements of a hand. Multi-touch gesture interaction has become a popular genre for usage both commercial and experimental alike, as they are being applied to various interfaces. However, those fingertip gestures are used in tool-like ways, such as tapping, dragging, and pinching digital objects. Whadget focuses on the human-like gestures our hands can perform such as by pointing the index and middle fingers downward and making strides with them, which is a form of non-tool-like and expressive use of hand. Through distinguishing various personified hand gestures, users are able to interact and play alongside with digital creatures, while those creatures treat your personified hand as a unique and independent character.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Number of pages1
DOIs
Publication statusPublished - 2008 Dec 1
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 2008 Dec 32008 Dec 5

Publication series

NameProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008

Other

Other2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
CountryJapan
CityYokohama
Period08/12/308/12/5

Keywords

  • Hand gesture
  • Interaction technique
  • Interactive animation
  • Perceptual user interface
  • Personified hand movement

ASJC Scopus subject areas

  • Artificial Intelligence
  • Software
  • Media Technology

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  • Cite this

    Nagao, Y., Yamaguchi, H., Harada, K., Omura, K., Kawano, K., & Inakage, M. (2008). Whadget: Animation using perceptual interaction through personified hand gestures. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 (Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008). https://doi.org/10.1145/1501750.1501852