Abstract
Freehand sketches are essential for crystallizing ideas in the early stages of design. Through the act of putting ideas down on paper and inspecting them, designers see new relations and features that suggest ways to refine and revise their ideas. We claim that seeing different types of information in sketches is the driving force in revising design ideas. Our retrospective protocol analysis revealed that sketches make apparent to designers not only perceptual features but also inherently non-visual functional relations, allowing them to extract function from perception in sketches. This has implications for ways that future sketching tools can stimulate designers to come up with creative ideas.
Original language | English |
---|---|
Pages | 191-192 |
Number of pages | 2 |
Publication status | Published - 1996 Jan 1 |
Externally published | Yes |
Event | Proceedings of the 1996 Conference on Human Factors in Computing Systems, CHI 96 - Vancouver, BC, Can Duration: 1996 Apr 13 → 1996 Apr 18 |
Other
Other | Proceedings of the 1996 Conference on Human Factors in Computing Systems, CHI 96 |
---|---|
City | Vancouver, BC, Can |
Period | 96/4/13 → 96/4/18 |
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design