WhatWe Talk About WhenWe Talk About Human-Computer Integration

Nathan Arthur Semertzidis, Zoe Xiao Fang, Pedro Lopes, Kai Kunze, Paul Pangaro, Florian Floyd Mueller, Pattie Maes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In 2017, a CHI panel titled "Integration vs Powerful tools"debated whether our relationship with digital technology had begun to shift from interaction to integration. Today, Human-Computer integration developed into an emerging paradigm, rapidly gaining traction and developing a theoretical basis over a number of recent symposiums and publications. However, as more contributions are made to the establishment of Human-Computer Integration, the more its concepts and principles seem to diverge, such that we now find that each theorist talks about something different when they say "integration". Building on the 2017 panel, in this panel, we ask "What is the essence of Human-Computer Integration? And what are its implications for the future of HCI?"This panel seeks to facilitate discourse between leading thinkers from diverse backgrounds with the audience to come to a shared vision and mutual understanding of human-computer integration.

Original languageEnglish
Title of host publicationCHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450391566
DOIs
Publication statusPublished - 2022 Apr 27
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, United States
Duration: 2022 Apr 302022 May 5

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityVirtual, Online
Period22/4/3022/5/5

Keywords

  • Cybernetics
  • Human augmentation
  • Human-Computer Integration
  • Intelligent Agents
  • Ubiquitous Computing
  • Wearables

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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