3D haptic shape perception using a 2D device

Huirong Han, Juli Yamashita, Issei Fujishiro

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

Is a 2-dimensional (2D) force feedback device capable of presenting 3-dimensional (3D) shapes? The answer is a qualified "yes." "Force shading", a haptic counterpart of bump mapping in computer graphics, presents a non-flat shape on a nominally flat surface by varying the force vector direction in haptic rendering [Morgenbesser and Srinivasan 1996][Robles-De-La-Torre and Hayward 2001]. To our knowledge, such phenomena have been qualitatively measured only by 3D devices, and a quantitative comparison to 2D devices has not been made. We compare thresholds of human shape perception of the plane experimentally, using 2D and 3D force feedback devices.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
出版社Association for Computing Machinery, Inc
ページ135
ページ数1
ISBN(印刷版)1581135254, 9781581135251
DOI
出版ステータスPublished - 2002 7 21
外部発表はい
イベントInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 - San Antonio, United States
継続期間: 2002 7 212002 7 26

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
国/地域United States
CitySan Antonio
Period02/7/2102/7/26

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア

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