Based on the conjecture that acquisition of embodied expertise is a phenomenon that occurs through interactions among the learner's verbal thoughts, perception, physical movements and the surrounding environment, Suwa [2005b] has claimed the significance of dealing with subjective data such as verbalized thoughts in researches on embodied skills, and has advocated a theory on meta-cognitive verbalization. The present paper, based on the empirical findings in playing darts game, provides a cognitive model of embodied meta-cognitive verbalization, This model theorizes what kinds of cognitive processes involve embodied meta-cognitive verbalization, and how these processes change a learner's thoughts, perception, actions and self-awareness to those, and thereby promote acquisition of embodied expertise.
|ジャーナル||Transactions of the Japanese Society for Artificial Intelligence|
|出版ステータス||Published - 2008|
ASJC Scopus subject areas
- Artificial Intelligence