TY - JOUR
T1 - A parallel algorithm for solving unfriendly beehive problems
AU - Rofkar, J. D.
AU - Takefuji, Y.
PY - 1992/5
Y1 - 1992/5
N2 - This paper presents a general purpose algorithm for solving the Unfriendly Beehive Game. The proposed algorithm will utilize an artificial neural network to solve the problem. The neural network will use a simple partial differential (motion) equation expressed in terms of its natural constraints. Each constraint within the equation represents a simple connection to an artificial neuron. Each connection strength (or synaptic strength) is weighted by multiplicative constants and summed together. The result is an input that is adjusted in the direction that decreases the error or conflict. Using this information, the system derives a simple binary state output in an attempt to solve the puzzle. Given an overall time slot in which to resolve all conflicts, the system iteratively strives to arrive at the state of the global minimum. The proposed algorithm will be able to solve a variety of real-world problems, including: facility layouts for maximizing productivity and safety, classroom assignment for minimizing pupil conflict, crop and plant placement for maximizing yields, and chemical placement within shipping boxes to reduce the possibility of chemical interactions.
AB - This paper presents a general purpose algorithm for solving the Unfriendly Beehive Game. The proposed algorithm will utilize an artificial neural network to solve the problem. The neural network will use a simple partial differential (motion) equation expressed in terms of its natural constraints. Each constraint within the equation represents a simple connection to an artificial neuron. Each connection strength (or synaptic strength) is weighted by multiplicative constants and summed together. The result is an input that is adjusted in the direction that decreases the error or conflict. Using this information, the system derives a simple binary state output in an attempt to solve the puzzle. Given an overall time slot in which to resolve all conflicts, the system iteratively strives to arrive at the state of the global minimum. The proposed algorithm will be able to solve a variety of real-world problems, including: facility layouts for maximizing productivity and safety, classroom assignment for minimizing pupil conflict, crop and plant placement for maximizing yields, and chemical placement within shipping boxes to reduce the possibility of chemical interactions.
KW - Parallel algorithm
KW - Unfriendly Beehive Problem
KW - combinatorial optimization
UR - http://www.scopus.com/inward/record.url?scp=0026869971&partnerID=8YFLogxK
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U2 - 10.1016/0925-2312(92)90006-B
DO - 10.1016/0925-2312(92)90006-B
M3 - Article
AN - SCOPUS:0026869971
VL - 4
SP - 167
EP - 179
JO - Neurocomputing
JF - Neurocomputing
SN - 0925-2312
IS - 3-4
ER -