This paper introduces a typology of speeches within board game players in order to examine their communication process from the view point of pedagogical effectiveness using an environmental education game "KEEP COOL". We already have analyzed the speeches issued by players applying KJ method as basic analysis. To generalize the classification of speeches, we introduce new typology mainly focusing on the players' aspect for its playing. Using new grouping method the characteristic of process became apparent.
|出版ステータス||Published - 2007 12 1|
|イベント||3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan|
継続期間: 2007 9 24 → 2007 9 28
|Other||3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007|
|Period||07/9/24 → 07/9/28|
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計