A typology of speeches within board game players for analyzing the process of games

Taichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa

研究成果: Paper査読

2 被引用数 (Scopus)

抄録

This paper introduces a typology of speeches within board game players in order to examine their communication process from the view point of pedagogical effectiveness using an environmental education game "KEEP COOL". We already have analyzed the speeches issued by players applying KJ method as basic analysis. To generalize the classification of speeches, we introduce new typology mainly focusing on the players' aspect for its playing. Using new grouping method the characteristic of process became apparent.

本文言語English
ページ624-628
ページ数5
出版ステータスPublished - 2007 12 1
外部発表はい
イベント3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
継続期間: 2007 9 242007 9 28

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
国/地域Japan
CityTokyo
Period07/9/2407/9/28

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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