Affine-Transformed Ray Alignment for Fast Ray Traversal

Yuki Nishidate, Issei Fujishiro

研究成果: Conference contribution

抄録

In recent years, ray tracing has begun to be used for real-time rendering. However, the number of rays that can be emitted in real time is limited due to the high time complexity of ray tracing. In this paper, we propose affine-transformed ray alignment as a novel method of reducing time complexity. Using affine transformations, the proposed method aligns multiple rays to form a single ray while maintaining the intersection points obtained from the scene, thereby speeding up ray tracing without introducing errors. We also propose application of our method to the problems of primary ray traversal, stereo rendering, and multi-frame rendering and empirically prove that time complexity can be reduced by these simple implementations.

本文言語English
ホスト出版物のタイトルProceedings - SIGGRAPH Asia 2022
ホスト出版物のサブタイトルTechnical Communications
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450394659
DOI
出版ステータスPublished - 2022 12月 6
イベントSIGGRAPH Asia 2022 Technical Communications - Computer Graphics and Interactive Techniques Conference - Asia, SA 2022 - Daegu, Korea, Republic of
継続期間: 2022 12月 62022 12月 9

出版物シリーズ

名前Proceedings - SIGGRAPH Asia 2022: Technical Communications

Conference

ConferenceSIGGRAPH Asia 2022 Technical Communications - Computer Graphics and Interactive Techniques Conference - Asia, SA 2022
国/地域Korea, Republic of
CityDaegu
Period22/12/622/12/9

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア

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