An AR edutainment system supporting bone anatomy learning

Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab

研究成果: Conference contribution

22 被引用数 (Scopus)

抄録

We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.

本文言語English
ホスト出版物のタイトル2014 IEEE Virtual Reality, VR 2014 - Proceedings
出版社IEEE Computer Society
ページ113-114
ページ数2
ISBN(印刷版)9781479928712
DOI
出版ステータスPublished - 2014
イベント21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN, United States
継続期間: 2014 3月 292014 4月 2

出版物シリーズ

名前Proceedings - IEEE Virtual Reality

Other

Other21st IEEE Virtual Reality Conference, VR 2014
国/地域United States
CityMinneapolis, MN
Period14/3/2914/4/2

ASJC Scopus subject areas

  • 工学(全般)

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