An AR edutainment system supporting bone anatomy learning

Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab

研究成果: Conference contribution

12 引用 (Scopus)

抜粋

We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.

元の言語English
ホスト出版物のタイトル2014 IEEE Virtual Reality, VR 2014 - Proceedings
出版者IEEE Computer Society
ページ113-114
ページ数2
ISBN(印刷物)9781479928712
DOI
出版物ステータスPublished - 2014 1 1
イベント21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN, United States
継続期間: 2014 3 292014 4 2

出版物シリーズ

名前Proceedings - IEEE Virtual Reality

Other

Other21st IEEE Virtual Reality Conference, VR 2014
United States
Minneapolis, MN
期間14/3/2914/4/2

ASJC Scopus subject areas

  • Engineering(all)

フィンガープリント An AR edutainment system supporting bone anatomy learning' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Stefan, P., Wucherer, P., Oyamada, Y., Ma, M., Schoch, A., Kanegae, M., Shimizu, N., Kodera, T., Cahier, S., Weigl, M., Sugimoto, M., Fallavollita, P., Saito, H., & Navab, N. (2014). An AR edutainment system supporting bone anatomy learning. : 2014 IEEE Virtual Reality, VR 2014 - Proceedings (pp. 113-114). [6802077] (Proceedings - IEEE Virtual Reality). IEEE Computer Society. https://doi.org/10.1109/VR.2014.6802077