TY - JOUR
T1 - Anime pilgrimage in Japan
T2 - Focusing Social Influences as determinants
AU - Ono, Akinori
AU - Kawamura, Sumiaki
AU - Nishimori, Yasuto
AU - Oguro, Yuki
AU - Shimizu, Ryosuke
AU - Yamamoto, Sari
N1 - Publisher Copyright:
© 2019 Elsevier Ltd
PY - 2020/2
Y1 - 2020/2
N2 - Japanese animation, anime, has long been regarded as a niche culture reserved for anime otaku in Japan. The word anime otaku refers to individuals who spend most of their time alone at home, watching anime. However, in recent years, prototypical anime otaku have changed their behavioral patterns, resulting in a new movement called anime pilgrimage. Anime pilgrimage involves traveling to locations that resemble particular scenes in anime pieces, even though the locations themselves may be ordinary places. The authors constructed two models to describe the determinants of visit intention and destination loyalty based on research into ordinary and film tourism. The results suggested that, during the pre-tour period, otaku are motivated by the desire for interaction with other otaku and the wish to visit a new location. Moreover, they are also seeking to interact with the local people, and such experiences result in higher destination loyalty during the post-tour period.
AB - Japanese animation, anime, has long been regarded as a niche culture reserved for anime otaku in Japan. The word anime otaku refers to individuals who spend most of their time alone at home, watching anime. However, in recent years, prototypical anime otaku have changed their behavioral patterns, resulting in a new movement called anime pilgrimage. Anime pilgrimage involves traveling to locations that resemble particular scenes in anime pieces, even though the locations themselves may be ordinary places. The authors constructed two models to describe the determinants of visit intention and destination loyalty based on research into ordinary and film tourism. The results suggested that, during the pre-tour period, otaku are motivated by the desire for interaction with other otaku and the wish to visit a new location. Moreover, they are also seeking to interact with the local people, and such experiences result in higher destination loyalty during the post-tour period.
KW - Anime involvement
KW - Anime pilgrimage
KW - Destination attributes
KW - Destination loyalty
KW - Social influences
KW - Visit intention
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U2 - 10.1016/j.tourman.2019.06.010
DO - 10.1016/j.tourman.2019.06.010
M3 - Article
AN - SCOPUS:85068892907
SN - 0261-5177
VL - 76
JO - Tourism Management
JF - Tourism Management
M1 - 103935
ER -