AnyOrbit: Fluid 6DOF spatial navigation of virtual environments using orbital motion

Benjamin I. Outram, Yun Suen Pai, Kevin Fan, Kouta Minamizawa, Kai Steven Kunze

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Emerging media technologies such as 3D film and headmounted displays (HMDs) call for new types of spatial interaction. Here we describe and evaluate AnyOrbit: a novel orbital navigation technique that enables flexible and intuitive 3D spatial navigation in virtual environments (VEs). Unlike existing orbital methods, we exploit toroidal rather than spherical orbital surfaces, which allow independent control of orbital curvature in vertical and horizontal directions. This control enables intuitive and smooth orbital navigation between any desired orbital centers and between any vantage points within VEs. AnyOrbit leverages our proprioceptive sense of rotation to enable navigation in VEs without inconvenient external motion trackers. In user studies, we demonstrate that within a sports-spectating context, the technique allows smooth shifts in perspective at a rate comparable to broadcast sport, is fast to learn, and is without excessive simulator sickness in most users. The technique is widely applicable to gaming, computer-aided-design (CAD), data visualisation, and telepresence.

本文言語English
ホスト出版物のタイトルSUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction
出版社Association for Computing Machinery, Inc
ページ199
ページ数1
ISBN(電子版)9781450340687
DOI
出版ステータスPublished - 2016 10 15
イベント4th Symposium on Spatial User Interaction, SUI 2016 - Tokyo, Japan
継続期間: 2016 10 152016 10 16

Other

Other4th Symposium on Spatial User Interaction, SUI 2016
CountryJapan
CityTokyo
Period16/10/1516/10/16

ASJC Scopus subject areas

  • Human-Computer Interaction

フィンガープリント 「AnyOrbit: Fluid 6DOF spatial navigation of virtual environments using orbital motion」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル