Arbitrary viewpoint observation for soccer match video

N. Inamoto, H. Saito

研究成果: Conference article査読

6 被引用数 (Scopus)


This paper presents a new media production for sports event like a soccer match. Multiple cameras capture a soccer match at stadium. The soccer match can be observed at arbitrary viewpoints selected by each viewer. Video at the arbitrary viewpoints is synthesized from the videos captured with the actual cameras by image-based view interpolation technique. Our view interpolation method does not need full calibration of the multiple cameras, but only need projective geometry information such as fundamental matrices among the multiple cameras, which is easily measured even in a large space in an actual stadium. In this paper, two visualization systems are introduced for arbitrary viewpoint observation of soccer matches from multiple video images. The first is Viewpoint on Demand System that enables viewers to select their own viewpoints during observation through GUI. Photorealistic soccer scene, including players, ball and soccer field, is rendered at arbitrary viewpoints by view interpolation method from actual camera positions. The second is observation system via a video see-through HMD. Viewers see a desktop stadium model in front of their eyes through the HMD, while images of players and ball are overlaid on the display. This system enables viewers to virtually fly through over the soccer field model in the real world. The proposed systems lead to make a new type of immersive media for entertaining such events.

ジャーナルIEE Conference Publication
出版ステータスPublished - 2004
イベント1st European Conference on Visual Media Production, CVMP 2004 - London, United Kingdom
継続期間: 2004 3月 152004 3月 16

ASJC Scopus subject areas

  • 電子工学および電気工学


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