3D mesh parameterization which converts the complicated 3D mesh to the flat and non-overlapped 2D mesh is used for "texture-mapping" in order to make the correspondence between a texture-image and a 3D mesh in 2D space, and "remeshing" in order to convert polygonal meshes to the regular grid meshes equipped with customizeability. In this paper, we propose a 3D mesh parameterization method which is able to express more detailed shape of the 3D model. However, this one-sided emphasis on "remeshing" incurs texture-distortions in practice. So, we also propose a texture-mapping method which uses the transform-map of texture-coordinates to keep "texture- mapping" qualities.
|出版ステータス||Published - 2006 12月 1|
|イベント||2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS - Moose, WY, United States|
継続期間: 2006 9月 24 → 2006 9月 27
|Other||2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS|
|Period||06/9/24 → 06/9/27|
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