抄録
3D mesh parameterization which converts the complicated 3D mesh to the flat and non-overlapped 2D mesh is used for "texture-mapping" in order to make the correspondence between a texture-image and a 3D mesh in 2D space, and "remeshing" in order to convert polygonal meshes to the regular grid meshes equipped with customizeability. In this paper, we propose a 3D mesh parameterization method which is able to express more detailed shape of the 3D model. However, this one-sided emphasis on "remeshing" incurs texture-distortions in practice. So, we also propose a texture-mapping method which uses the transform-map of texture-coordinates to keep "texture- mapping" qualities.
本文言語 | English |
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ページ | 23-28 |
ページ数 | 6 |
DOI | |
出版ステータス | Published - 2006 12月 1 |
イベント | 2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS - Moose, WY, United States 継続期間: 2006 9月 24 → 2006 9月 27 |
Other
Other | 2006 IEEE 12th Digital Signal Processing Workshop and 4th IEEE Signal Processing Education Workshop, DSPWS |
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国/地域 | United States |
City | Moose, WY |
Period | 06/9/24 → 06/9/27 |
ASJC Scopus subject areas
- 信号処理
- 電子工学および電気工学