ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces

Yun Suen Pai, Kai Steven Kunze

研究成果: Conference contribution

7 引用 (Scopus)

抄録

Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less obtrusive to swing our arms as opposed to WIP methods, and requires less energy allowing prolong uses for AR/VR. A conducted user study found that our method does not sacrifice immersion while also being more low profile and less energy consumption compared to WIP.

元の言語English
ホスト出版物のタイトルMUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings
出版者Association for Computing Machinery
ページ189-198
ページ数10
ISBN(電子版)9781450353786
DOI
出版物ステータスPublished - 2017 11 26
イベント16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017 - Stuttgart, Germany
継続期間: 2017 11 262017 11 29

Other

Other16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017
Germany
Stuttgart
期間17/11/2617/11/29

Fingerprint

Augmented reality
Virtual reality
Navigation
Energy utilization
Sensors

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

これを引用

Pai, Y. S., & Kunze, K. S. (2017). ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces. : MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings (pp. 189-198). Association for Computing Machinery. https://doi.org/10.1145/3152832.3152864

ArmSwing : Using arm swings for accessible and immersive navigation in AR/VR spaces. / Pai, Yun Suen; Kunze, Kai Steven.

MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Association for Computing Machinery, 2017. p. 189-198.

研究成果: Conference contribution

Pai, YS & Kunze, KS 2017, ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces. : MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Association for Computing Machinery, pp. 189-198, 16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017, Stuttgart, Germany, 17/11/26. https://doi.org/10.1145/3152832.3152864
Pai YS, Kunze KS. ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces. : MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Association for Computing Machinery. 2017. p. 189-198 https://doi.org/10.1145/3152832.3152864
Pai, Yun Suen ; Kunze, Kai Steven. / ArmSwing : Using arm swings for accessible and immersive navigation in AR/VR spaces. MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. Association for Computing Machinery, 2017. pp. 189-198
@inproceedings{9b50840ed22247a8880224b13d4b0bb5,
title = "ArmSwing: Using arm swings for accessible and immersive navigation in AR/VR spaces",
abstract = "Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less obtrusive to swing our arms as opposed to WIP methods, and requires less energy allowing prolong uses for AR/VR. A conducted user study found that our method does not sacrifice immersion while also being more low profile and less energy consumption compared to WIP.",
keywords = "Arm swing, Immersive, Locomotion, Navigation, Virtual reality",
author = "Pai, {Yun Suen} and Kunze, {Kai Steven}",
year = "2017",
month = "11",
day = "26",
doi = "10.1145/3152832.3152864",
language = "English",
pages = "189--198",
booktitle = "MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings",
publisher = "Association for Computing Machinery",

}

TY - GEN

T1 - ArmSwing

T2 - Using arm swings for accessible and immersive navigation in AR/VR spaces

AU - Pai, Yun Suen

AU - Kunze, Kai Steven

PY - 2017/11/26

Y1 - 2017/11/26

N2 - Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less obtrusive to swing our arms as opposed to WIP methods, and requires less energy allowing prolong uses for AR/VR. A conducted user study found that our method does not sacrifice immersion while also being more low profile and less energy consumption compared to WIP.

AB - Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less obtrusive to swing our arms as opposed to WIP methods, and requires less energy allowing prolong uses for AR/VR. A conducted user study found that our method does not sacrifice immersion while also being more low profile and less energy consumption compared to WIP.

KW - Arm swing

KW - Immersive

KW - Locomotion

KW - Navigation

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=85040515631&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85040515631&partnerID=8YFLogxK

U2 - 10.1145/3152832.3152864

DO - 10.1145/3152832.3152864

M3 - Conference contribution

AN - SCOPUS:85040515631

SP - 189

EP - 198

BT - MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings

PB - Association for Computing Machinery

ER -