抄録
Line Integral Convolution (LIC) is a promising method for visualizing 2D dense flow fields. Direct extensions of the LIC method to 3D have not been considered very effective, because optical integration in viewing directions tends to spoil the coherent structures along 3D local streamlines. In our previous reports, we have proposed a selective approach to volume rendering of LIC solid texture using 3D significance map (S-map), derived from the characteristics of flow structures, and a specific illumination model for 3D streamlines. In this paper, we take full advantage of scalar volume rendering hardware, such as VolumePro, to realize a realtime 3D flow field visualization environment with the LIC volume rendering method.
本文言語 | English |
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ページ | 485-488 |
ページ数 | 4 |
出版ステータス | Published - 2002 1月 1 |
外部発表 | はい |
イベント | VIS 2002, IEEE Visualisation 2002 - Boston, MA, United States 継続期間: 2002 10月 27 → 2002 11月 1 |
Other
Other | VIS 2002, IEEE Visualisation 2002 |
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国/地域 | United States |
City | Boston, MA |
Period | 02/10/27 → 02/11/1 |
ASJC Scopus subject areas
- ソフトウェア
- コンピュータ サイエンス(全般)
- 工学(全般)
- コンピュータ グラフィックスおよびコンピュータ支援設計