TY - GEN
T1 - Comparing ESM timings for emotional estimation model with fine temporal granularity
AU - Sasaki, Wataru
AU - Nakazawa, Jin
AU - Okoshi, Tadashi
PY - 2018/10/8
Y1 - 2018/10/8
N2 - Towards wellbeing-awareness in computing, researches for estimating users' emotions using smartphone sensor data have been actively conducted as smartphones are getting more and more ubiquitous. Most studies have constructed emotion estimation models based on machine learning with contextual data from the smartphones and user's self-reporting ground truth label often collected via Experience Sampling Method (ESM). However, snice our emotion changes frequently in our daily lives, trying to collect the ground truth of such volatile emotions leads a storm of ESMs which could be burden to the users. In order to find better ESM methods, we propose and compare 3 ESMs, namely Randomized ESM that executes in randomly timings, Trigger ESM that executes when the user's behavior changes, and Unlocking ESM that sets up ESM on the unlocking screen. We constructed various emotional estimation models with four types of time granularity (1 day, 1/3 day, 3 hours, 1 hour) in four weeks experience with eight persons. As for the response rate, Unlocking ESM was the highest. In addition, it was clear that Unlocking ESM had the highest estimation accuracy in most cases.
AB - Towards wellbeing-awareness in computing, researches for estimating users' emotions using smartphone sensor data have been actively conducted as smartphones are getting more and more ubiquitous. Most studies have constructed emotion estimation models based on machine learning with contextual data from the smartphones and user's self-reporting ground truth label often collected via Experience Sampling Method (ESM). However, snice our emotion changes frequently in our daily lives, trying to collect the ground truth of such volatile emotions leads a storm of ESMs which could be burden to the users. In order to find better ESM methods, we propose and compare 3 ESMs, namely Randomized ESM that executes in randomly timings, Trigger ESM that executes when the user's behavior changes, and Unlocking ESM that sets up ESM on the unlocking screen. We constructed various emotional estimation models with four types of time granularity (1 day, 1/3 day, 3 hours, 1 hour) in four weeks experience with eight persons. As for the response rate, Unlocking ESM was the highest. In addition, it was clear that Unlocking ESM had the highest estimation accuracy in most cases.
KW - Affective computing
KW - ESM
KW - Emotions
KW - Human factors
KW - Smartphone usage
UR - http://www.scopus.com/inward/record.url?scp=85058290673&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85058290673&partnerID=8YFLogxK
U2 - 10.1145/3267305.3267699
DO - 10.1145/3267305.3267699
M3 - Conference contribution
AN - SCOPUS:85058290673
T3 - UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
SP - 722
EP - 725
BT - UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery, Inc
T2 - 2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018
Y2 - 8 October 2018 through 12 October 2018
ER -