The game agents in cooperative game must be not only intelligent but also acceptable to the player to provide a good game experience. A particularly important factor in implementing an acceptable agent is to make the risk-taking tendency closer to the player. People tend to be attracted to people who has same preference and make similar behavior with themselves. Thus, it is estimated that people are also attracted to cooperative game agents who has same tendency. In this study, we implemented two agents with different risk-taking tendencies. Participants evaluated gameplay with each agent. As a result, Participants with a high-risk taking tendency perceived that agents with a high-risk taking tendency understood the rules of the game more. And vice versa. This suggests that it is possible to improve the player's game experience by making the agent's risk tendency similar to the player's one.