Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives

Noritsugu Nakamura, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

In this paper, we focus on the Werewolf Game. The Werewolf Game is an advanced communication-game in which winning or losing is directly linked to one's success or failure in communication. Therefore, we expect exponential developments in artificial intelligence by studying the Werewolf Game. In this current study, we propose a psychological model that considers multiple perspectives to model the play of a human such as inferring the intention of the other side. As one of the psychological models, we constructed a 'one's self model' that models the role of others as viewed from their own viewpoint. In addition, to determine whether one's opinion is reliable after inferring other's intentions, we also constructed an 'others model' that models the role of others as viewed from their viewpoints. Combining these models, we showed through experimentation that a combined approach achieved better results, i.e., higher win percentages.

本文言語English
ホスト出版物のタイトル2016 IEEE Symposium Series on Computational Intelligence, SSCI 2016
出版社Institute of Electrical and Electronics Engineers Inc.
ISBN(電子版)9781509042401
DOI
出版ステータスPublished - 2017 2月 9
外部発表はい
イベント2016 IEEE Symposium Series on Computational Intelligence, SSCI 2016 - Athens, Greece
継続期間: 2016 12月 62016 12月 9

出版物シリーズ

名前2016 IEEE Symposium Series on Computational Intelligence, SSCI 2016

Conference

Conference2016 IEEE Symposium Series on Computational Intelligence, SSCI 2016
国/地域Greece
CityAthens
Period16/12/616/12/9

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 情報システムおよび情報管理
  • 制御と最適化
  • 人工知能

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