Creative education patterns: Designing for learning by creating

Yuji Harashima, Tetsuro Kubota, Takashi Iba

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

In this paper, we focused on the way of learning knowledge and skills "by" the practice of "creating" something new as a way to cultivate creativity and character, and proposed "Creative Education Patterns", as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity.

本文言語English
ホスト出版物のタイトルACM International Conference Proceeding Series
出版社Association for Computing Machinery
09-13-July-2014
ISBN(印刷版)9781450334167
DOI
出版ステータスPublished - 2014 7 9
イベント19th European Conference on Pattern Languages of Programs, EuroPLoP 2014 - Irsee, Germany
継続期間: 2014 7 92014 7 13

Other

Other19th European Conference on Pattern Languages of Programs, EuroPLoP 2014
CountryGermany
CityIrsee
Period14/7/914/7/13

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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