@inproceedings{2b2b38c75d9b4c9b86bdfb17a75456ce,
title = "Demo: Motivating long-term dietary habit modification through mobile MR gamification",
abstract = "In correlation with the socio-economic development, changes in people{\textquoteright}s lifestyle brought about significant impact on dietary patterns. Though public concerns over healthy eating are increasing, many are still uncertain when choosing a well balanced meal amid welter of information. In this paper, we propose “KomaFLens”, a mobile system and application built for Microsoft HoloLens, which aims to motivate long term dietary habit modification through gamification. The primary purpose of this research is to enhance the users{\textquoteright} nutritional knowledge and to guide them to make healthier choices in their diet. Our preliminary evaluation revealed interesting points for discussion regarding the procedure for capturing food labels. Streamlining the operational method to boost tractability will improve the accuracy when recording food intakes.",
keywords = "Gamification, Mixed reality, Well-being",
author = "Kento Katsumata and Yusaku Eigen and Yuka Noda and Masayoshi Tsuruoka and Satsuki Hashiba and Shotaro Numoto and Shin Katayama and Tadashi Okoshi and Jin Nakazawa",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright held by the owner/author(s).; 17th ACM International Conference on Mobile Systems, Applications, and Services, MobiSys 2019 ; Conference date: 17-06-2019 Through 21-06-2019",
year = "2019",
month = jun,
day = "12",
doi = "10.1145/3307334.3328575",
language = "English",
series = "MobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services",
publisher = "Association for Computing Machinery, Inc",
pages = "671--672",
booktitle = "MobiSys 2019 - Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services",
}