Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children

Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

UPDATED - 31 October 2015. This paper discusses an educational game for kindergarten children to encourage collaboration between them. A game (Tata N Taro Adventure) was designed for children from 4 to 6 years old to encourage collaborations between children in remote and local environments. For this purpose, two classrooms are connected via the Internet. The game content was designed to include multiple gameplays to support a variety of collaboration types. Kinect was used as the interaction device for children. The game was developed using unity game engine. The effectiveness of the game for encouraging collaboration was examined by observing children's engagement levels and interactions from the viewpoints of the collaboration scheme, game structure, and the usage of the Kinect. The experiments were conducted at 3 kindergartens with 38 children participating in total. The results show that with the proposed game design, children gained motivation to interact more with their peers and to compete healthily with each other.

本文言語English
ホスト出版物のタイトルACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
出版社Association for Computing Machinery
16-19-November-2015
ISBN(電子版)9781450338523
DOI
出版ステータスPublished - 2015 11 16
イベント12th Advances in Computer Entertainment Technology Conference, ACE 2015 - Iskandar, Malaysia
継続期間: 2015 11 162015 11 19

Other

Other12th Advances in Computer Entertainment Technology Conference, ACE 2015
国/地域Malaysia
CityIskandar
Period15/11/1615/11/19

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • コンピュータ ネットワークおよび通信
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア

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