Design of sports creation workshop for superhuman sports

Mai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa, Masahiko Inami

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.

本文言語English
ホスト出版物のタイトルProceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017
出版社Association for Computing Machinery
ISBN(電子版)9781450348584
DOI
出版ステータスPublished - 2017 3 22
イベント2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017 - Laval, France
継続期間: 2017 3 222017 3 24

出版物シリーズ

名前ACM International Conference Proceeding Series

Other

Other2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017
国/地域France
CityLaval
Period17/3/2217/3/24

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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