This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how people, artifacts, and environment can be seamlessly connected to design emotional and entertaining experiences through the interaction.
|ジャーナル||International Journal of Technology and Human Interaction|
|出版ステータス||Published - 2009|
ASJC Scopus subject areas
- Information Systems
- Human-Computer Interaction