Dynamic load-balanced rendering for a CAVE system

Tetsuro Ogi, Takaya Uchino

研究成果: Conference contribution

7 被引用数 (Scopus)

抄録

Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.

本文言語English
ホスト出版物のタイトルVRST'06
ホスト出版物のサブタイトルACM Symposium Virtual Reality Software and Technology
ページ189-192
ページ数4
DOI
出版ステータスPublished - 2006 12 1
外部発表はい
イベント13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus
継続期間: 2006 11 12006 11 3

出版物シリーズ

名前Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

Other13th ACM Symposium Virtual Reality Software and Technology, VRST'06
CountryCyprus
CityLimassol
Period06/11/106/11/3

ASJC Scopus subject areas

  • Engineering(all)

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