Effects of wavelet-based depth video compression

Ismael Daribo, Hideo Saito, Ryo Furukawa, Shinsaku Hiura, Naoki Asada

研究成果: Chapter

1 被引用数 (Scopus)

抄録

Multi-view video (MVV) representation based on depth data, such as multi-view video plus depth (MVD), is emerging a new type of 3D video communication services. In the meantime, the problem of coding and transmitting the depth video is being raised in addition to classical texture video. Depth video is considered as key side information in novel view synthesis within MVV systems, such as three-dimensional television (3D-TV) or free viewpoint television (FTV). Nonetheless the influence of depth compression on the novel synthesized view is still a contentious issue. In this chapter, we propose to discuss and investigate the impact of the wavelet-based compression of the depth video on the quality of the view synthesis. After the analysis, different frameworks are presented to reduce the disturbing depth compression effects on the novel synthesized view.

本文言語English
ホスト出版物のタイトル3D-TV System with Depth-Image-Based Rendering
ホスト出版物のサブタイトルArchitectures, Techniques and Challenges
出版社Springer New York
ページ277-298
ページ数22
9781441999641
ISBN(電子版)9781441999641
ISBN(印刷版)1441999639, 9781441999634
DOI
出版ステータスPublished - 2013 11 1

ASJC Scopus subject areas

  • Engineering(all)
  • Computer Science(all)

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