TY - GEN
T1 - Emolleia -Wearable Kinetic Flower Display for Expressing Emotions
AU - Zhuang, Yifan
AU - Tsuchiya, Keitaro
AU - Nakao, Takuro
AU - Han, Jiawen
AU - Isoga, Megumi
AU - Shimizu, Shinya
AU - Kunze, Kai
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/2/13
Y1 - 2022/2/13
N2 - What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamically open and close at different speeds. With our open-source platform, users can define their own animated motions. In this paper, we described the prototype design, hardware considerations, and user surveys (n=50) to evaluate the expressiveness of 8 pre-defined animated motions of Emolleia. Our initial results showed animated motions are feasible to communicate different emotional feelings especially at the valence and arousal dimensions. Based on the findings, we mapped eight pre-defined animated motions to the reported, user-perceived valence, arousal and dominance and discussed possible directions for future work.
AB - What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamically open and close at different speeds. With our open-source platform, users can define their own animated motions. In this paper, we described the prototype design, hardware considerations, and user surveys (n=50) to evaluate the expressiveness of 8 pre-defined animated motions of Emolleia. Our initial results showed animated motions are feasible to communicate different emotional feelings especially at the valence and arousal dimensions. Based on the findings, we mapped eight pre-defined animated motions to the reported, user-perceived valence, arousal and dominance and discussed possible directions for future work.
KW - Wearable display
KW - aesthetic wearables
KW - emotion
KW - fashion
KW - interactive design
UR - http://www.scopus.com/inward/record.url?scp=85124940900&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85124940900&partnerID=8YFLogxK
U2 - 10.1145/3490149.3505581
DO - 10.1145/3490149.3505581
M3 - Conference contribution
AN - SCOPUS:85124940900
T3 - ACM International Conference Proceeding Series
BT - TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
T2 - 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022
Y2 - 13 February 2022 through 16 February 2022
ER -