Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle

Edouard Ferrand, Adrien Verhulst, Masahiko Inami, Maki Sugimoto

研究成果: Conference contribution

抄録

We display a virtual avatar changing its biceps appearance to fit the user's biceps contraction. The avatar's biceps changes its size and color based on either: (EMG) the biceps activity (recorded with a electromyography [EMG] sensor); or (ANG) the elbow angle; or (EMG + ANG) the biceps activity and elbow angle. The users also wear an ad hoc haptic device around their biceps to give the illusion of stronger biceps contractions. In the Virtual Environment, the participants (N=10) look at their right biceps and do elbow flexion. They rate EMG, ANG and EMG + ANG (with and without the haptic device) along Body Ownership and Agency. We found that ANG (without the haptic device) was rated noticeably lower on the Agency than EMG and EMG + ANG (both without the haptic device). It is likely better to change the appearance of a muscle using the user's muscle contraction rather than the user's movement when considering the user's muscle ownership and agency. The addition of the ad hoc haptic device appeared to not affect the Sense of Embodiment.

本文言語English
ホスト出版物のタイトルProceedings - AHs 2021
ホスト出版物のサブタイトルAugmented Humans Conference 2021
出版社Association for Computing Machinery
ページ298-300
ページ数3
ISBN(電子版)9781450384285
DOI
出版ステータスPublished - 2021 2月 22
イベント2021 Augmented Humans Conference, AHs 2021 - Rovaniemi, Finland
継続期間: 2021 2月 222021 2月 24

出版物シリーズ

名前ACM International Conference Proceeding Series

Conference

Conference2021 Augmented Humans Conference, AHs 2021
国/地域Finland
CityRovaniemi
Period21/2/2221/2/24

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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