Fly through view video generation of soccer scene

Naho Inamoto, Hideo Saito

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

Recently there has been great deal of interest in making system that enables an audience to view sports event from any arbitrary viewpoint. The rapid development of networks and computers will soon make it possible to provide a form of real-time video that allows the viewer to select any desired view of the action. This paper introduces a novel method for generating an arbitrary view of a scene in a soccer match. This allows the viewers to observe the action in a soccer game from a favorite viewpoint, such as one that corresponds to the movement of the ball or the tracking of one defender. We give some examples of video images we have generated that make the viewers feel as if they are flying through the field.

本文言語English
ホスト出版物のタイトルEntertainment Computing
ホスト出版物のサブタイトルTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
出版社Springer New York LLC
ページ109-116
ページ数8
ISBN(印刷版)9781475751536
出版ステータスPublished - 2003 1 1
イベントIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
継続期間: 2002 5 142002 5 17

出版物シリーズ

名前IFIP Advances in Information and Communication Technology
112
ISSN(印刷版)1868-4238

Other

OtherIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
CountryJapan
CityMakuhari
Period02/5/1402/5/17

ASJC Scopus subject areas

  • Information Systems
  • Computer Networks and Communications
  • Information Systems and Management

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