Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation

Naho Inamoto, Hideo Saito

研究成果: Conference article

4 引用 (Scopus)

抜粋

This paper presents a novel method for virtual view generation that allows viewers to fly through in a real soccer scene. A soccer match is captured by multiple cameras at a stadium and images of arbitrary viewpoints are synthesized by view-interpolation of two real camera images near the given viewpoint. In the proposed method, cameras do not need to be strongly calibrated, but epipolar geometry between the cameras is sufficient for the view-interpolation. Therefore, it can easily be applied to a dynamic event even in a large space, because the efforts for camera calibration can be reduced. A soccer scene is classified into several regions and virtual view images are generated based on the epipolar geometry in each region. Superimposition of the images completes virtual views for the whole soccer scene. An application for fly-through observation of a soccer match is introduced as well as the algorithm of the view-synthesis and experimental results.

元の言語English
ページ(範囲)1143-1151
ページ数9
ジャーナルProceedings of SPIE - The International Society for Optical Engineering
5150 II
DOI
出版物ステータスPublished - 2003 10 1
イベントVisual Communications and Image Processing 2003 - Lugano, Switzerland
継続期間: 2003 7 82003 7 11

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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