From smartphone to virtual window

Emile Zhang, Hideo Saito, Francois De Sorbier

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

This paper presents a prototype of virtual transparency on a hand-held device. The prototype is restricted to such device with no additional material to show that a semblance of virtual transparency can be achieved with today's smartphones and has been designed be as simple as possible to use. The user's head is tracked using the front camera and the eyes co-ordinates are estimated from the head position. The area to be displayed is then computed from the these coordinates, an estimation of the distance head-phone and phone-scene, as well as the phone and lens specifications. It provides a realistic illusion of virtual transparency, not an geometrically accurate render of the scene, and still works in non-optimal situations (non-flat scene).

本文言語English
ホスト出版物のタイトルElectronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
DOI
出版ステータスPublished - 2013 11 29
イベント2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013 - San Jose, CA, United States
継続期間: 2013 7 152013 7 19

出版物シリーズ

名前Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013

Other

Other2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
CountryUnited States
CitySan Jose, CA
Period13/7/1513/7/19

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

フィンガープリント 「From smartphone to virtual window」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル