Generation of see-through baseball movie from multi-camera views

Takanori Hashimoto, Yuko Uematsu, Hideo Saito

研究成果: Conference contribution

7 被引用数 (Scopus)

抄録

This paper presents a method of generating new view point movie for the baseball game. One of the most interesting view point on the baseball game is looking from behind the catcher. If only one camera is placed behind the catcher, however, the view is occluded by the umpire and catcher. In this paper, we propose a method for generating a see-through movie which is captured from behind the catcher by recovering the pitcher's appearance with multiple cameras, so that we can virtually remove the obstacles (catcher and umpire) from the movie. Our method consists of three processes; recovering the pitcher's appearance by Homography, detecting obstacles by Graph Cut, projecting the ball's trajectory. For demonstrating the effectiveness of our method, in the experiment, we generate a see-through movie by applying our method to the multiple camera movies which are taken in the real baseball stadium. In the see-through movie, the pitcher can be appeared through the catcher and umpire.

本文言語English
ホスト出版物のタイトル2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010
ページ432-437
ページ数6
DOI
出版ステータスPublished - 2010
イベント2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010 - Saint Malo, France
継続期間: 2010 10 42010 10 6

出版物シリーズ

名前2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010

Other

Other2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010
CountryFrance
CitySaint Malo
Period10/10/410/10/6

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Signal Processing

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