Graphic object layout with interactive genetic algorithms

研究成果: Conference contribution

26 被引用数 (Scopus)

抄録

Automatic graphic object layout methods have long been studied in many application areas in which graphic objects should be laid out to satisfy the constraints specific to each application. In those areas, carefully designed layout algorithms should be used to satisfy each application's constraints. However, those algorithms tend to be complicated and not reusable for other applications. Moreover, it is difficult to add each user's preferences to the layout scheme of the algorithm. To overcome these difficulties, the author developed a general-purpose interactive graphic layout system GALAPAGOS based on genetic algorithms. GALAPAGOS is general-purpose because graphic objects are laid out not by specifying how to lay them out, but just by specifying the preferences for the layout. GALAPAGOS can not only lay out complicated graphs automatically, but also allow users to modify the constraints at run time so that users can tell the system their own preferences.

本文言語English
ホスト出版物のタイトルProceedings of the 1992 IEEE Workshop on Visual Languages
出版社Institute of Electrical and Electronics Engineers Inc.
ページ74-80
ページ数7
ISBN(電子版)0818630906, 9780818630903
DOI
出版ステータスPublished - 1992
外部発表はい
イベント1992 IEEE Workshop on Visual Languages, VL 1992 - Seattle, United States
継続期間: 1992 9 151992 9 18

出版物シリーズ

名前Proceedings of the 1992 IEEE Workshop on Visual Languages

Conference

Conference1992 IEEE Workshop on Visual Languages, VL 1992
国/地域United States
CitySeattle
Period92/9/1592/9/18

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア
  • メディア記述

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