Haptic broadcasting

Yusuke Mizushina, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

We propose a Haptic Broadcasting system that allows the television audience to have realistic badminton game play experience with transmitted haptic sensation together with audiovisual content with existing broadcasting infrastructures. In this system, audio signals are being used as haptic content carrier so that the existing broadcasting infrastructures can be utilize to deliver realistic game play experience to worldwide television audience. In this paper, we describe the construction of real-time haptic capture system, embedded haptic display on a badminton racket and the effects of haptic slow motion in interactive game play.

本文言語English
ホスト出版物のタイトルHaptics
ホスト出版物のサブタイトルNeuroscience, Devices, Modeling, and Applications - 9th International Conference, EuroHaptics 2014, Proceedings
編集者Malika Auvray, Christian Duriez, Christian Duriez, Malika Auvray
出版社Springer Verlag
ページ466-468
ページ数3
ISBN(電子版)9783662441954
DOI
出版ステータスPublished - 2014
イベント9th International Conference on Haptics: Neuroscience, Devices, Modeling, and Applications, EuroHaptics 2014 - Versailles, France
継続期間: 2014 6月 242014 6月 26

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
8619
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other9th International Conference on Haptics: Neuroscience, Devices, Modeling, and Applications, EuroHaptics 2014
国/地域France
CityVersailles
Period14/6/2414/6/26

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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