@inproceedings{46210cae194440f1af2551d55a66c8fc,
title = "Haptic broadcasting",
abstract = "We propose a Haptic Broadcasting system that allows the television audience to have realistic badminton game play experience with transmitted haptic sensation together with audiovisual content with existing broadcasting infrastructures. In this system, audio signals are being used as haptic content carrier so that the existing broadcasting infrastructures can be utilize to deliver realistic game play experience to worldwide television audience. In this paper, we describe the construction of real-time haptic capture system, embedded haptic display on a badminton racket and the effects of haptic slow motion in interactive game play.",
keywords = "Augmented sports, Haptic broadcast, Sports broadcast",
author = "Yusuke Mizushina and Fernando, {Charith Lasantha} and Kouta Minamizawa and Susumu Tachi",
note = "Publisher Copyright: {\textcopyright} Springer-Verlag Berlin Heidelberg 2014.; 9th International Conference on Haptics: Neuroscience, Devices, Modeling, and Applications, EuroHaptics 2014 ; Conference date: 24-06-2014 Through 26-06-2014",
year = "2014",
doi = "10.1007/978-3-662-44196-1",
language = "English",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "466--468",
editor = "Malika Auvray and Christian Duriez and Christian Duriez and Malika Auvray",
booktitle = "Haptics",
}