Healthcare digital signage using gamification method

Tetsuro Ogi, Kenichiro Ito, Go Nakada

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

This study aims at improving our health consciousness by feeding back the personalized health information based on the recorded health log data. Particularly, push type digital signage was developed as the method of health information feedback. In this system, the user who comes near to the digital signage can be detected and the personalized healthcare information is displayed. In addition, the contents of the displayed information was designed by utilizing the effect of the gamification such as visualization, ranking, objective and community. From the results of the evaluation experiment, the effect of the health information feedback for the improvement of the health consciousness and the health behavior was confirmed.

本文言語English
ホスト出版物のタイトルProceedings - 2015 18th International Conference on Network-Based Information Systems, NBiS 2015
編集者Leonard Barolli, Makoto Takizawa, Fatos Xhafa, Hui-Huang Hsu, Tomoya Enokido
出版社Institute of Electrical and Electronics Engineers Inc.
ページ511-516
ページ数6
ISBN(電子版)9781479999422
DOI
出版ステータスPublished - 2015 12 9
イベント18th International Conference on Network-Based Information Systems, NBiS 2015 - Taipei, Taiwan, Province of China
継続期間: 2015 9 22015 9 4

出版物シリーズ

名前Proceedings - 2015 18th International Conference on Network-Based Information Systems, NBiS 2015

Other

Other18th International Conference on Network-Based Information Systems, NBiS 2015
国/地域Taiwan, Province of China
CityTaipei
Period15/9/215/9/4

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 情報システム

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