HIPMATE: An entertainment system in the office

Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude

研究成果: Conference contribution

抄録

HIPMATE is an entertainment system which business persons can play in the office in spare time. Users can enjoy themselves as they feel with touching each other by playing HIPMATE. HIPMATE consists of 3 chairs (we call them "HipBall") and a panel (we call it "HipPannel"). HipBall and HipPannel put in separated areas in the office. When a user sits on a Hipball, his/her buttocks are projected to the panel forming the buttocks. And another user can knead the panel. As a user kneads it, the buttocks of sitting user are appeared. On the other hands, the sitting user can see another user kneading his/her buttocks through a display. And the user can see the kneading user's face by touching the display. Users can enjoy the game using a diplomacy that is produced from emotional two needs. One need is touching other's buttocks, and another is trying to see the kneading person's face. By playing HIPMATE, users can get a feeling which he/she usually must not touch the others' body parts. And users can get on initiate terms through touching body parts. HIPMATE can help people to be in body communication with other people and we would like to make use of a new body communication from HIPMATE in the office.

本文言語English
ホスト出版物のタイトルProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
ページ278-279
ページ数2
DOI
出版ステータスPublished - 2007 8 23
イベント4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
継続期間: 2007 6 132007 6 15

出版物シリーズ

名前ACM International Conference Proceeding Series
203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
国/地域Austria
CitySalzburg
Period07/6/1307/6/15

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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