Immersive sound field simulation in multi-screen projection displays

Tetsurou Ogi, T. Kayahara, M. Kato, H. Asayama, M. Hirose

研究成果: Conference contribution

6 引用 (Scopus)

抜粋

This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.

元の言語English
ホスト出版物のタイトルProceedings of the Workshop on Virtual Environments, EGVE'03
ページ135-142
ページ数8
DOI
出版物ステータスPublished - 2003
外部発表Yes
イベント9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003 - Zurich, Switzerland
継続期間: 2003 5 222003 5 23

Other

Other9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003
Switzerland
Zurich
期間03/5/2203/5/23

    フィンガープリント

ASJC Scopus subject areas

  • Artificial Intelligence

これを引用

Ogi, T., Kayahara, T., Kato, M., Asayama, H., & Hirose, M. (2003). Immersive sound field simulation in multi-screen projection displays. : Proceedings of the Workshop on Virtual Environments, EGVE'03 (pp. 135-142) https://doi.org/10.1145/769953-769969