Interactive AR bowling system by vision-based tracking

Yuko Uematsu, Hideo Saito

研究成果: Conference contribution

抄録

This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowling lane model placed on a tabletop in the real world. On the lane model, there are virtual pins generated with CG. The virtual pins are overlaid onto the input images, which are captured by a web-camera attached to a hand-held tablet PC, according to the camera motion. The camera motion is estimated by multiple 2D markers which are also placed on the tabletop around the lane model. The lane and the ball are also tracked by vision-based tracking. According to the detected ball's trajectory on the lane, the geometrical relationship between the real ball and the virtual pins is computed to judge whether the ball is touching any pins or not. After judging, the pins touching the ball are knocked down. Our vision-based tracking method can run in real-time, so it can also be applied to other interactive applications.

本文言語English
ホスト出版物のタイトルProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
ページ236-237
ページ数2
DOI
出版ステータスPublished - 2007 8 23
イベント4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
継続期間: 2007 6 132007 6 15

出版物シリーズ

名前ACM International Conference Proceeding Series
203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period07/6/1307/6/15

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

フィンガープリント 「Interactive AR bowling system by vision-based tracking」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル