Learning patterns III: A pattern language for creative learning

Takashi Iba, Mami Sakamoto

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

In this paper we present a pattern language for creative learning, which we named "Learning Patterns." The Learning Patterns consists of 40 patterns describing practical knowledge for problem finding and problem solving in learning are presented. It provides an opportunity for learners to know ways that they have not experienced, but that are known as good ways, and also it encourages learners to talk about their ways for learning in their group or community. In this paper, we show the following ten patterns from the Learning Patterns: Design Your Learning, Making Opportunities, Creative Project, Open-Process Learning, Embodied Skills, Language Shower, Tangible Piles, Thinking in Action, Prototyping, and Field Diving. Note that other patterns have been presented in PLoP2009 and AsianPLoP2010.

本文言語English
ホスト出版物のタイトルPLoP 2011 Conference Proceedings - 18th Conference on Pattern Languages of Programs
出版社Association for Computing Machinery
ISBN(印刷版)9781450312837
DOI
出版ステータスPublished - 2011 1 1
イベント18th Conference on Pattern Languages of Programs, PLoP 2011 - Portland, OR, United States
継続期間: 2011 10 212011 10 23

出版物シリーズ

名前ACM International Conference Proceeding Series

Other

Other18th Conference on Pattern Languages of Programs, PLoP 2011
国/地域United States
CityPortland, OR
Period11/10/2111/10/23

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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