Least suffering strategy in Distributed Real-Time Programming Language DROL

Kazunori Takashio, Mario Tokoro

研究成果: Article査読

1 被引用数 (Scopus)

抄録

This paper describes a communication model for distributed real-time objects, called the Distributed Real-time Object (DRO) model. The main characteristic of this model is the notion of least suffering. Least suffering assures users to be notified network and computer faults within a required timing constraint and supports rapid recovery from them. Consequently, this notion allows users to construct real-time applications on widely distributed environments. The notion has been implemented in the programming language DROL which is an extension of C++. Through the design and implementation of a DROL programming environment on the ARTS kernel, we examine costs of least suffering in a network-wide object invocation. We also show the effectiveness of least suffering, through description of application programs and discussion of their behavior.

本文言語English
ページ(範囲)41-70
ページ数30
ジャーナルReal-Time Systems
11
1
DOI
出版ステータスPublished - 1996 1月 1
外部発表はい

ASJC Scopus subject areas

  • 制御およびシステム工学
  • モデリングとシミュレーション
  • コンピュータ サイエンスの応用
  • コンピュータ ネットワークおよび通信
  • 制御と最適化
  • 電子工学および電気工学

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