A design methodology based on biological information generally utilizes specific features of a creature for a specific product. There is a one-to-one relationship between the creature and the product in conventional methods, and such a relationship is difficult to apply to other cases. Thus, in this study, by adopting a modeling process for the conventional biomimetic method, a framework that can utilize arbitrary biological information is presented. This paper describes how to abstract a target creature and to construct computational model to simulate various cases for actual mechanical design.
ASJC Scopus subject areas
- Computational Mechanics
- Computer Graphics and Computer-Aided Design
- Computational Mathematics