Measuring error on 3D meshes using pixel division

Kohji Inagaki, Masahiro Okuda, Masaaki Ikehara, Shin Ichi Takahashi

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

In general, highly detailed 3D meshes are often large and time-consuming to download. In order to address the problem, the amount of 3D data is reduced by decimating triangles that has little influence on visual quality. However, since few schemes for quantitative evaluation have been established yet, subjective evaluation is often used. While 1D and 2D digital signals exist only on sampling points, there is no "sampling points" in 3D meshes that makes it difficult to evaluate the differences of two meshes. In this paper, a computational scheme to measure the error between two meshes is proposed. The error is measured by dividing 3D meshes into some 2D planes and then further segmenting the 2D planes to pixels. Our algorithm handles not only the geometric error but also color differences.

本文言語English
ホスト出版物のタイトル2001 IEEE Fourth Workshop on Multimedia Signal Processing
編集者J.-L. Dugelay, K. Rose, J.-L. Dugelay, K. Rose
ページ281-286
ページ数6
出版ステータスPublished - 2001 12月 1
イベント2001 IEEE fourth Workshop on Multimedia Signal Processing - Cannes, France
継続期間: 2001 10月 32001 10月 5

出版物シリーズ

名前2001 IEEE Fourth Workshop on Multimedia Signal Processing

Other

Other2001 IEEE fourth Workshop on Multimedia Signal Processing
国/地域France
CityCannes
Period01/10/301/10/5

ASJC Scopus subject areas

  • 工学(全般)

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