TY - GEN
T1 - Mixed reality technologies for museum experience
AU - Naemura, Takeshi
AU - Kakehi, Yasuaki
AU - Hashida, Tomoko
AU - Seong, Young Ah
AU - Akatsuka, Daisuke
AU - Wada, Takuro
AU - Nariya, Takashi
AU - Nakashima, Totaro
AU - Oshima, Ryo
AU - Kuno, Takafumi
PY - 2010/12/1
Y1 - 2010/12/1
N2 - The goal of this project is to augment the visitor's museum experience using digital technologies. For this purpose, the authors have been investigating and developing several systems which can be classified into two categories: (a) mixed reality displays and (b) experience support systems. As for (a), this paper illustrates three systems to superimpose virtual images onto physical exhibits: ExFloasion, Bousight Table, and FloasionTable. Their key feature is the optical design for providing 3D visual effect without any special glasses. They are useful for giving visitors some intuitive explanations of physical exhibits at museum. In addition, the authors consider that total (before and after) services are very important as well as the on-site (at museum) one. The category (b) includes networked visualization of congestion situation (Breathing Museum), social networking to share visitors' feelings (Post-Visit Board), and personalized mementos for each visitor (Peaflet). They are effective for making people want to visit museums and promoting greater understanding. This paper gives a brief overview of these systems.
AB - The goal of this project is to augment the visitor's museum experience using digital technologies. For this purpose, the authors have been investigating and developing several systems which can be classified into two categories: (a) mixed reality displays and (b) experience support systems. As for (a), this paper illustrates three systems to superimpose virtual images onto physical exhibits: ExFloasion, Bousight Table, and FloasionTable. Their key feature is the optical design for providing 3D visual effect without any special glasses. They are useful for giving visitors some intuitive explanations of physical exhibits at museum. In addition, the authors consider that total (before and after) services are very important as well as the on-site (at museum) one. The category (b) includes networked visualization of congestion situation (Breathing Museum), social networking to share visitors' feelings (Post-Visit Board), and personalized mementos for each visitor (Peaflet). They are effective for making people want to visit museums and promoting greater understanding. This paper gives a brief overview of these systems.
KW - Digital museum
KW - Floating image
KW - Mixed reality
KW - Personalized service
KW - Social networking
KW - Viewdependent display
UR - http://www.scopus.com/inward/record.url?scp=79951838703&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79951838703&partnerID=8YFLogxK
U2 - 10.1145/1900179.1900182
DO - 10.1145/1900179.1900182
M3 - Conference contribution
AN - SCOPUS:79951838703
SN - 9781450304597
T3 - Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
SP - 17
EP - 20
BT - Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
T2 - 9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010
Y2 - 12 December 2010 through 13 December 2010
ER -