This paper presents the first algorithm for finding a knight's tour on the general chessboard where the proposed algorithm is based on neural network computing. In the knight's tour problem a knight must traverse all of the squares on an m × n chessboard but visit every square once and only once and return to the originated square where the knight moves in an L-shape route.
ASJC Scopus subject areas
- Computer Science Applications
- Cognitive Neuroscience
- Artificial Intelligence