Paired robotic devices to mediate and represent social behaviors

Eleuda Nunez, Soichiro Matsuda, Masakazu Hirokawa, Junichi Yamamoto, Kenji Suzuki

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Among treatments for children with ASD, assistive robots are growing popular as they are able to elicit different social behaviors. At the same time, technology is providing methods to automatically collect quantitative data, in order to assist the therapist evaluating the children progress. In this study we introduce a system composed of multiple spherical devices, as well as the design of a turn taking activity using those devices. In previous studies turn taking was found to be an important social skill for development and engaging in activities with others. To evaluate the system performance, a single case experiment with a boy with ASD and the developed device was done. During the activity, the device had two different roles: to engage the child on the turn taking activity and to provide information to the therapist that describe the child's behavior. We could successfully collect quantitative data that represent turn taking as well as we could observe how does the boy manipulate and interact with the device. Based on the results, we are motivated to keep exploring the potential application of devices mediated activities for children with ASD.

本文言語English
ホスト出版物のタイトルRO-MAN 2015 - 24th IEEE International Symposium on Robot and Human Interactive Communication, Symposium Digest
出版社Institute of Electrical and Electronics Engineers Inc.
ページ722-727
ページ数6
ISBN(電子版)9781467367042
DOI
出版ステータスPublished - 2015 11 20
イベント24th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2015 - Kobe, Japan
継続期間: 2015 8 312015 9 4

出版物シリーズ

名前Proceedings - IEEE International Workshop on Robot and Human Interactive Communication
2015-November

Other

Other24th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2015
国/地域Japan
CityKobe
Period15/8/3115/9/4

ASJC Scopus subject areas

  • ソフトウェア
  • 人工知能
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識

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