Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User

Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara

研究成果: Conference contribution

抄録

We explore a "Parallel Interaction", where a user controls several bodies concurrently. To demonstrate this type of interaction we developed "Parallel Ping-Pong". The user plays ping-pong by controlling 2 robot arms with a Virtual Reality (VR) controller, and while looking from the viewpoint of one of the 2 robot arms with a Head Mounted Display (HMD). The HMD view switches between the 2 robot arms' viewpoints according to the ping-pong ball position and direction. To keep the sense of agency over the robot arms (hindered by the system latency), the robot arms calculate the balls' paths and position themselves to hit the balls back; all while integrating the controller motion. Throughout this demonstration, we investigate a real-life design of Parallel Interaction with multiple bodies by a single user.

本文言語English
ホスト出版物のタイトルProceedings - SIGGRAPH Asia 2021 Emerging Technologies, SA 2021
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450386852
DOI
出版ステータスPublished - 2021 12月 14
イベントSIGGRAPH Asia 2021 Emerging Technologies - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021 - Tokyo, Japan
継続期間: 2021 12月 142021 12月 17

出版物シリーズ

名前Proceedings - SIGGRAPH Asia 2021 Emerging Technologies, SA 2021

Conference

ConferenceSIGGRAPH Asia 2021 Emerging Technologies - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021
国/地域Japan
CityTokyo
Period21/12/1421/12/17

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

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