“Particle-Based Real-Time Flame Rendering”

Satoshi Mabuchl, Issei Fujishiro, Yoshio Ohno

研究成果: Article査読

抄録

In this paper, we propose a particle-based method for real-time flame rendering. In the field of visualization, particle-based volume rendering has been introduced for the purpose of previewing. Our method is a reasonably-simplified version of the particle-based volume rendering. Compared with previous flame rendering methods, both detail representation and controllability are sufficiently improved. In addition to this, it is easily implemented using standard APIs, and its fast enough rendering speed allows us to adjust environmental settings on the fly. Moreover, our method requires a few standard parameters as particle attributes, and thus it would be used in conjunction with existing particle simulators.

本文言語English
ページ(範囲)541-548
ページ数8
ジャーナルJournal of the Institute of Image Electronics Engineers of Japan
40
4
DOI
出版ステータスPublished - 2011

ASJC Scopus subject areas

  • コンピュータ サイエンス(その他)
  • 電子工学および電気工学

フィンガープリント

「“Particle-Based Real-Time Flame Rendering”」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル