“Particle-Based Real-Time Flame Rendering”

Satoshi Mabuchl, Issei Fujishiro, Yoshio Ohno

研究成果: Article

抜粋

In this paper, we propose a particle-based method for real-time flame rendering. In the field of visualization, particle-based volume rendering has been introduced for the purpose of previewing. Our method is a reasonably-simplified version of the particle-based volume rendering. Compared with previous flame rendering methods, both detail representation and controllability are sufficiently improved. In addition to this, it is easily implemented using standard APIs, and its fast enough rendering speed allows us to adjust environmental settings on the fly. Moreover, our method requires a few standard parameters as particle attributes, and thus it would be used in conjunction with existing particle simulators.

元の言語English
ページ(範囲)541-548
ページ数8
ジャーナルJournal of the Institute of Image Electronics Engineers of Japan
40
発行部数4
DOI
出版物ステータスPublished - 2011

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Electrical and Electronic Engineering

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