In this paper, we propose a particle-based method for real-time flame rendering. In the field of visualization, particle-based volume rendering has been introduced for the purpose of previewing. Our method is a reasonably-simplified version of the particle-based volume rendering. Compared with previous flame rendering methods, both detail representation and controllability are sufficiently improved. In addition to this, it is easily implemented using standard APIs, and its fast enough rendering speed allows us to adjust environmental settings on the fly. Moreover, our method requires a few standard parameters as particle attributes, and thus it would be used in conjunction with existing particle simulators.
|ジャーナル||Journal of the Institute of Image Electronics Engineers of Japan|
|出版ステータス||Published - 2011|
ASJC Scopus subject areas
- コンピュータ サイエンス（その他）