Particle-based simulation of snow trampling taking sintering effect into account

Tetsuya Takahashi, Issei Fujishiro

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

In the real world, solid powders are likely to coalesce firmly with each other owing to melting, which is called sintering and arises in various daily scenes. We herein focus on sintering with snow. In the conventional computer graphics, adhesion of snow to shoes and/or feet when trampling into snow is not explicitly represented without any consideration of the sintering effect, neglect of which in the involved scenes would reduce the overall quality of the work. Procedural particle animation insufficiently represents the behavior of snow with the sintering effect due to the complexity of the phenomena.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2012 Posters, SIGGRAPH'12
DOI
出版ステータスPublished - 2012 9 6
イベントACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12 - Los Angeles, CA, United States
継続期間: 2012 8 52012 8 9

出版物シリーズ

名前ACM SIGGRAPH 2012 Posters, SIGGRAPH'12

Other

OtherACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12
国/地域United States
CityLos Angeles, CA
Period12/8/512/8/9

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア

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