Pattern language and storytelling: A methodology for describing embodied experience and encouraging others to learn

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

This paper addresses two issues. One is how to describe embodied experience, and the other is how to encourage people to learn from someone else's descriptions of experiences. In the domain of town-walking, we have devised a methodology for doing these, in which embodied experience is described as a combination of the physical things and setting that one's body faces and the interpretations one generates for those. That is a kind of pattern language. We argue that a pattern language is a mere provision of distilled words to tell about experiences, and may not make sense to others. Our methodology provides not only pattern language but also the original stories of experiences from which pattern language has been distilled. Stories told are expected to set the grounds to understand words in the pattern language, and motivate others to use them to see and story-tell about towns. In the workshop on learning in town-walking, we found that metacognitive awareness to physical features and relations in towns is the key to learning.

本文言語English
ホスト出版物のタイトルShikakeology
ホスト出版物のサブタイトルDesigning Triggers for Behavior Change - Papers from the AAAI Spring Symposium, Technical Report
ページ89-94
ページ数6
出版ステータスPublished - 2013 9 9
イベント2013 AAAI Spring Symposium - Palo Alto, CA, United States
継続期間: 2013 3 252013 3 27

出版物シリーズ

名前AAAI Spring Symposium - Technical Report
SS-13-06

Other

Other2013 AAAI Spring Symposium
CountryUnited States
CityPalo Alto, CA
Period13/3/2513/3/27

ASJC Scopus subject areas

  • Artificial Intelligence

引用スタイル