抄録
that is intended to serve as a psycho-educational material for the therapeutic treatment of Social Anxiety Disorder (SAD). Along with the game design approach, explanation of the inclusion of cognitive-behavioral therapy (CBT) techniques into Flair's story, and the psychological benefits of doing so, is extensively discussed. The initial results are encouraging as patients (15 users) and a therapist respond positive on the current game design.
本文言語 | English |
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ホスト出版物のタイトル | UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers |
出版社 | Association for Computing Machinery, Inc |
ページ | 239-242 |
ページ数 | 4 |
ISBN(電子版) | 9781450359665 |
DOI | |
出版ステータス | Published - 2018 10 8 |
イベント | 2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018 - Singapore, Singapore 継続期間: 2018 10 8 → 2018 10 12 |
Other
Other | 2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018 |
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Country | Singapore |
City | Singapore |
Period | 18/10/8 → 18/10/12 |
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Information Systems