Poster: FLAIR - Towards a therapeutic serious game for social anxiety disorder

Ana Y. Romera Sanchez, Kai Steven Kunze

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

that is intended to serve as a psycho-educational material for the therapeutic treatment of Social Anxiety Disorder (SAD). Along with the game design approach, explanation of the inclusion of cognitive-behavioral therapy (CBT) techniques into Flair's story, and the psychological benefits of doing so, is extensively discussed. The initial results are encouraging as patients (15 users) and a therapist respond positive on the current game design.

本文言語English
ホスト出版物のタイトルUbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
出版社Association for Computing Machinery, Inc
ページ239-242
ページ数4
ISBN(電子版)9781450359665
DOI
出版ステータスPublished - 2018 10 8
イベント2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018 - Singapore, Singapore
継続期間: 2018 10 82018 10 12

Other

Other2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018
CountrySingapore
CitySingapore
Period18/10/818/10/12

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Information Systems

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